# Godot MCP

> Launch the Godot editor, run projects and read debug output from an AI assistant.

## Facts
- **Category:** [MCP Servers](https://agentsearchengine.app/category/mcp-servers)
- **Type:** MCP server
- **Pricing:** Open source
- **GitHub stars:** 5,795
- **Language:** JavaScript
- **License:** MIT
- **Last repo activity:** 5 months ago (Apr 16, 2026)
- **Official site:** https://github.com/Coding-Solo/godot-mcp
- **Source code:** https://github.com/Coding-Solo/godot-mcp
- **Listing on Agent Search Engine:** https://agentsearchengine.app/agents/godot-mcp
- **Data verified:** September 2026

## Best for
Godot developers using an AI coding agent who want it to run the game and read the errors itself.

## About Godot MCP
Godot MCP gives MCP clients tools to launch the Godot editor, run projects in debug mode, capture console output and errors, and stop execution, giving agents that write game code a direct feedback loop. It also creates and edits scenes, loads sprites into Sprite2D nodes, exports MeshLibrary resources and manages UIDs on Godot 4.4 and later.

## Connect to an MCP client
Launch command from the project's README: `npx @coding-solo/godot-mcp`

### Claude Code (Run in your terminal)

```shell
claude mcp add godot-mcp -- npx @coding-solo/godot-mcp
```

### Cursor (~/.cursor/mcp.json or .cursor/mcp.json)

```json
{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": ["@coding-solo/godot-mcp"]
    }
  }
}
```

### VS Code (.vscode/mcp.json)

```json
{
  "servers": {
    "godot-mcp": {
      "type": "stdio",
      "command": "npx",
      "args": ["@coding-solo/godot-mcp"]
    }
  }
}
```

### Claude Desktop (claude_desktop_config.json)

```json
{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": ["@coding-solo/godot-mcp"]
    }
  }
}
```

### Codex (~/.codex/config.toml)

```toml
[mcp_servers.godot-mcp]
command = "npx"
args = ["@coding-solo/godot-mcp"]
```

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