Godot MCP
Launch the Godot editor, run projects and read debug output from an AI assistant.
Sources and review
Checked against public documentation on . Suitability guidance is our editorial judgment; this is not a performance benchmark or an endorsement.
Godot developers using an AI coding agent who want it to run the game and read the errors itself.
About Godot MCP
Godot MCP gives MCP clients tools to launch the Godot editor, run projects in debug mode, capture console output and errors, and stop execution, giving agents that write game code a direct feedback loop. It also creates and edits scenes, loads sprites into Sprite2D nodes, exports MeshLibrary resources and manages UIDs on Godot 4.4 and later.
Godot MCP is listed in this index written primarily in JavaScript, with 6.5k stars on GitHub. Its latest recorded repository push was in April 2026; that is not an ASE editorial review date.
Before connecting: access and data
This record's specific permissions have not been reviewed by ASE. Read the publisher's documentation before copying setup or connecting.
- List the accounts, files and services the enabled tools can read, change or execute. Check your actual credentials and discovered tools.
- Use narrowly scoped credentials and read-only mode where supported. Review proposed writes before approving them; a generated configuration does not apply these limits for you.
- Local launch is not local-only data processing. External services receive requests, and your client may pass tool results to its model provider. Check both destinations before sharing private data.
- Keep keys and browser session files out of shared config, repositories and screenshots. Know how to disconnect the server and separately revoke its credentials or account sessions.
Add Godot MCP to your MCP client
Generated from the launch command in the project's README. Your client starts the server on demand.
Claude Code
claude mcp add godot-mcp -- npx @coding-solo/godot-mcpCursor
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": ["@coding-solo/godot-mcp"]
}
}
}VS Code
{
"servers": {
"godot-mcp": {
"type": "stdio",
"command": "npx",
"args": ["@coding-solo/godot-mcp"]
}
}
}Claude Desktop
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": ["@coding-solo/godot-mcp"]
}
}
}Codex
[mcp_servers.godot-mcp]
command = "npx"
args = ["@coding-solo/godot-mcp"]