Godot MCP
Launch the Godot editor, run projects and read debug output from an AI assistant.
Sources and review
Checked against public documentation on . Suitability guidance is our editorial judgment; this is not a performance benchmark or an endorsement.
Godot developers using an AI coding agent who want it to run the game and read the errors itself.
About Godot MCP
Godot MCP gives MCP clients tools to launch the Godot editor, run projects in debug mode, capture console output and errors, and stop execution, giving agents that write game code a direct feedback loop. It also creates and edits scenes, loads sprites into Sprite2D nodes, exports MeshLibrary resources and manages UIDs on Godot 4.4 and later.
Godot MCP is an open-source project written primarily in JavaScript, with 5.8k stars on GitHub. It was last updated in April 2026.
Add Godot MCP to your MCP client
Generated from the launch command in the project's README. Your client starts the server on demand.
Claude Code
claude mcp add godot-mcp -- npx @coding-solo/godot-mcpCursor
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": ["@coding-solo/godot-mcp"]
}
}
}VS Code
{
"servers": {
"godot-mcp": {
"type": "stdio",
"command": "npx",
"args": ["@coding-solo/godot-mcp"]
}
}
}Claude Desktop
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": ["@coding-solo/godot-mcp"]
}
}
}Codex
[mcp_servers.godot-mcp]
command = "npx"
args = ["@coding-solo/godot-mcp"]Godot MCP vs. the alternatives
All 163 alternatives →| Record | Stars | Pricing | ||
|---|---|---|---|---|
| Godot MCPthis listing | 5.8k | JavaScript | MIT | Open source |
| MCP Reference Servers | 91k | TypeScript | MIT AND Apache-2.0 | Open source |
| context7 | 62k | TypeScript | MIT | Open source |
| chrome-devtools-mcp | 53k | TypeScript | Apache-2.0 | Open source |
| Playwright MCP | 37k | TypeScript | Apache-2.0 | Open source |
| github-mcp-server | 33k | Go | MIT | Open source |
