Godot AI
Connect Claude Code, Codex and other MCP clients to a live Godot editor to build scenes and edit scripts.
Sources and review
Checked against public documentation on . Suitability guidance is our editorial judgment; this is not a performance benchmark or an endorsement.
Godot 4 developers who want an assistant to construct and wire scenes in the open editor.
You're on an older Godot release; version 4 of the tool requires Godot 4.7 or later.
About Godot AI
Godot AI links MCP clients to a running Godot editor. Its 46 tools and more than 120 operations build scenes, edit nodes and scripts, wire signals and configure UI, materials, animation, particles, cameras and environments. GDScript is fully supported; C# files can be written and outlined but are not compiled by the tool. It records anonymous usage telemetry, which is documented in the README.
Godot AI is listed in this index written primarily in GDScript, with 3.4k stars on GitHub. Its latest recorded repository push was in November 2026; that is not an ASE editorial review date.
Before connecting: access and data
This record's specific permissions have not been reviewed by ASE. Read the publisher's documentation before copying setup or connecting.
- List the accounts, files and services the enabled tools can read, change or execute. Check your actual credentials and discovered tools.
- Use narrowly scoped credentials and read-only mode where supported. Review proposed writes before approving them; a generated configuration does not apply these limits for you.
- Local launch is not local-only data processing. External services receive requests, and your client may pass tool results to its model provider. Check both destinations before sharing private data.
- Keep keys and browser session files out of shared config, repositories and screenshots. Know how to disconnect the server and separately revoke its credentials or account sessions.
