MCP for Unity (Coplay)
Control the Unity Editor from any MCP client: scenes, GameObjects, C# scripts, assets, tests and builds.
Sources and review
Checked against public documentation on . Suitability guidance is our editorial judgment; this is not a performance benchmark or an endorsement.
Unity teams who want an assistant to operate the editor directly, from building scenes to running tests.
Your setup can't run Python 3.10 or later with uv alongside Unity; the bridge depends on it.
About MCP for Unity (Coplay)
MCP for Unity bridges AI assistants such as Claude, Codex, VS Code and local models to the Unity Editor. It exposes 47 tool entry points for creating scenes and GameObjects, editing scripts, managing assets, running tests, profiling and building, and can configure detected MCP clients from inside Unity. It supports Unity 2021.3 LTS through 6.x and needs Python 3.10 or later via uv. The project is sponsored and maintained by Aura.
MCP for Unity (Coplay) is an open-source project written primarily in C#, with 14k stars on GitHub. It was last updated in September 2026.
openupm add com.coplaydev.unity-mcpMCP for Unity (Coplay) vs. the alternatives
All 163 alternatives →| Record | Stars | Pricing | ||
|---|---|---|---|---|
| MCP for Unity (Coplay)this listing | 14k | C# | MIT | Open source |
| MCP Reference Servers | 91k | TypeScript | MIT AND Apache-2.0 | Open source |
| context7 | 62k | TypeScript | MIT | Open source |
| chrome-devtools-mcp | 53k | TypeScript | Apache-2.0 | Open source |
| Playwright MCP | 37k | TypeScript | Apache-2.0 | Open source |
| github-mcp-server | 33k | Go | MIT | Open source |
